![]() ![]() The latest Evolve trailer also pulled off the neat trick of showing a hunt from multiple perspectives, in real time. It got me interested because it made me feel something. The "Believe" ad was a great trailer, as it told me something about the game. Some of the Halo trailers, for instance, did a great job of setting up the scale of upcoming games and the sense of loss without showing much of the battles themselves. I don’t particularly care if the trailer uses in-game footage or not, a live-action trailer can just as easily tell us something about the tone and setting of the game using other means. ![]() That’s what a trailer does from the point of view of the publisher, but as a player I want to learn something about the game. It’s not there to give an accurate representation about the game, it’s there to get you to buy something. It may ditch the game’s actual visuals for pre-rendered or even live-action footage, or live-action with so many special effects that it may as well be CG. Its sole purpose is to move you closer to making a purchasing decision. A trailer has one job: To sell you on the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |